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WATCH_DOGS 2
PlayStation 4 - XBOX1 - PC
On Watch_Dogs 2, my role was to create with my team the MAIN MISSIONS & E3 DEMOS for the game as well as PROTOTYPING a new hacking gameplay. I also involved in the WORLD DESIGN. The new tone and the improvements made on the hacking gameplay allowed us to design missions that were different from previous Watch_Dogs.
One of the thing I really wanted to get is making sure players are able to finish the entire game without killing anyone and without ever using the AIM & SHOOT mechanics.
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