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WATCH_DOGS 2

PlayStation 4 - XBOX1 -  PC

On Watch_Dogs 2, my role was to create with my team the MAIN MISSIONS & E3 DEMOS for the game as well as PROTOTYPING a new hacking gameplay.  I also involved in the WORLD DESIGN. The new tone and the improvements made on the hacking gameplay allowed us to design missions that were different from previous Watch_Dogs. 

One of the thing I really wanted to get is making sure players are able to finish the entire game without killing anyone and without ever using the AIM & SHOOT mechanics.

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©2021 par PY Savard

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